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Deep blue chess engine logic
Deep blue chess engine logic




deep blue chess engine logic

The lessons learnt here helped Deep Blue- II to triumph in 1997. One less talked about aspect of this entire ‘machine beats man’ grand tale is that Deep Blue-I was defeated by Kasparov in 1996. effective use of a Grandmaster game database.a massively parallel system with multiple levels of parallelism.There were a number of factors that contributed to this success including:

deep blue chess engine logic

All AI breakthroughs in previous benchmark games, be it checkers, chess, Go, 2 player poker, StarCraft 2 or Dota 2, AI was successful because it attempted to estimate widely popular strategy: Nash equilibrium.Ĭhess has long been a benchmark of progress in machine intelligence, from Alan Turing’s 1951 program for playing the game (written on paper) through Garry Kasparov’s defeat at the hands of IBM’s Deep Blue.ĭeep Blue is the chess machine that defeated then-reigning World Chess Champion Garry Kasparov in a six-game match in 1997. Efforts have been made over the past decade to teach artificial intelligence to beat humans at almost every game that involves strategy.






Deep blue chess engine logic